5th International Instructional Technologies & Teacher Education Symposium Logo

Aim & Scope

This symposium aims to bring together scientists, administers, experts, teachers, graduate students and companies to share, discuss and contribute to the field. This symposium has both panels, workshops and papers presentations.

The scope of the paper presentations includes the following topics:

 

TOPICS

  • 21st century skills
  • 3D virtual environments and games
  • Accreditation of teacher education
  • Adaptive learning environments
  • Assessing technology integration programs and school reform
  • Augmented reality
  • Cloud computing in education
  • Curriculum development
  • Data mining
  • Digital citizenship
  • Digital literacies
  • Education for 21st century
  • Education technology standards
  • Educational implementations of artificial intelligence
  • Educational implementations of augmented reality
  • Educational implementations of virtual reality
  • Ethics in digital environments
  • FATİH project
  • Flipped learning
  • Game based learning
  • Gamification
  • Graduate education
  • Human computer interaction
  • Innovation and change in education technology
  • Instructional design
  • Instructional technologies
  • Instructional technology trends and issues
  • Internet of things
  • Learning environments
  • Learning management systems
  • Learning objects
  • Lifelong learning
  • MAKER movement
  • Mobile learning
  • Multimedia: Design and implementation
  • Online measurement and assessment
  • Open and distance education
  • Open courseware
  • School, family and child in digital life
  • Robotics implementation in education
  • Social networks in education
  • Professional development
  • Social media
  • STEM (science, technology, engineering, mathematics) education
  • Teacher training
  • Teaching and learning with web 2.0
  • Teaching coding
  • Technology in foreign language education
  • Technology in special education
  • Technology integration
  • Technology integration models and projects
  • Virtual reality
  • Vocational and technical education
  • Wearable technologies